Jedi Sage Builds (updated for patch 1.2)

Jedi Counsulars in SWTOR can become one of two advanced classes at level 10, a Jedi Shadow (Tank / DPS Class) or a Jedi Sage(DPS / Healer class). The Sage uses a lightsaber for its weapon and has the option of healing or ranged DPS. Jedi Sages have three trees to choose talents from: Seer (Healing tree), Telekinetics (DPS tree) and Balance (a shared DPS tree shared with the Jedi Shadow Class).

Below I will list the best sage builds to use for your jedi counsular so you do not have to waste valuble play time figuring out what sage builds work :)

If you wish to submit a sage build please email it to admin@sagebuilds.com. When you email in your build please have a link to your build, clearly list what it is for and any other relevant information I should know about this sage build.

Changes made to the Sage class in the 1.2 patch:

•Deflection's visual effects are now more noticeable.
•The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
•Force Slow's visual effects now begin and end at the correct times.
•Due to changes to the Sage skill trees, Sages have had their skill points refunded.
•Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
•Rescue now modifies threat by the correct amount.

Seer
•Confound now refreshes properly when Weaken Mind is refreshed.
•Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
•Egress now requires Preservation instead of Valiance.
•Resplendence no longer removes the health cost from Noble Sacrifice.
•Salvation's tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability's functionality has not changed.
•A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.
•Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).

Telekinetics
•Inner Strength now correctly affects Weaken Mind.

Balance
•Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
•Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
•Force in Balance no longer heals the caster if no targets are hit.
•Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush's periodic damage now benefits from the 20% damage bonus when it is used to consume the "Presence of Mind" buff.


Seer Builds (Sage healing builds, updated for 1.2)

Sage builds that focus on the seer tree(Healing tree).

sorcerer corruption healing build32/7/2 - Jedi Sage Seer Healing Build

30/9/2 - Seer Leveling Build


PvP Healing Builds:

32/7/2 Seer PvP Build (32/7/2)

Sage Single Target Healing Rotation:

Rejuve
Healing Trance
Force Armor
Rejuve
Noble Sacrifice
Healing Trance
Rejuve
Noble Sacrifice
Benevolence/Salvation

 

Telekinetics Builds (Sage DPS Builds, updated for 1.2)

Sage Builds that focus on the telekinetics (DPS tree) will be listed here.

sith sorcerer lightning build3/31/7 Sith Sorcerer PVE Telekinetics Build This build is based around Turbulance, and this has high burst damage and good overall dps. With this build you have to carefully manage your procs and maintain your stacks in order to have good DPS.

 

3/31/5 +2 Telekinetics PVP Build - This is the main PVP build for Sages.

Stats listed in order of importance:

1. Willpower - This is the main stat that we use
2. Force Accuracy
3. Force Power
4. Alacrity
5. Force Crit
3. Surge

 

Balance Builds (Sage DPS Builds, updated for 1.2)

Sage builds that focus on the balance tree(DPS tree) will be listed here.

7/3/31 Balance PVE Build

7/3/31 Balance PVP Build

 

Hybrid Builds (updated for 1.2)

7/3/31 Balance/Telekinetics PVE Build - A Sage PVE DPS Build.

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