The Jedi Counsular Sage has many different skills that they can use for healing or DPS. I will be listing all of the skills available and discribe what each of these skills do.
| Name | Cast Time | Cooldown | Force | Range | Description |
| Force Studies | Passive |
Passive |
Self |
Versed in the Force, your maximum Force is increased by 400. In addition your Presence increases at the rate at which your Force energy regenerates. | |
| Force Reach | Passive |
Passive |
Self |
Increases the range of Project and Telekinetic Throw by 15 meters. | |
| Disturbance | 2 secs |
30 |
30 m |
Fires a blast of telekinetic energy at the target dealing moderate kinetic damage. | |
| Benevolence | 1.5 secs |
45 |
30 m |
Heals friendly target for a moderate amount of health. | |
| Rejuvenate | Instant |
60 |
30 m |
Heal the target for a moderate amount over 12 seconds. | |
| Force Armor | Instant |
6 secs |
65 |
30 m |
Surrounds the caster in a Force shield that lasts 30 seconds and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20 seconds. |
| Weaken Mind | Instant |
65 |
30 m |
Weakens the target's mind, dealing high internal damage over 15 seconds. | |
| Restoration | Instant |
4.5 secs |
60 |
30 m |
Cleanses a friendly target of up to 2 hostile mental or Force effects. |
| Deliverance | 3 secs |
55 |
30 m |
Heals a friendly target for a high amount of health. | |
| Rescue | Instant |
1 min |
30 |
30 m |
Greatly lowers the target's threat and if the target is a party member, pulls the target to your location. |
| Force Push | Instant |
90 secs |
20 |
15 m |
Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3 seconds. |
| Revitalize | 1.5 secs |
5 mins |
75 |
30 m |
Revives an incapacitated ally. This ability is usable while in combat. |
| Resilience | Instant |
1 min |
Self |
Increases your chance to resist Force and Tech attacks by 100% for 4 seconds. | |
| Force Quake | 6 secs (channeled) |
100 |
30 m |
Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake. |
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